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Removal editing A/B — drag any model to rotate

11 assets · source vs P (procedural: exact removal, leaves stump) vs G (FlowEdit v1: often regrows the part — see badges) · tally: P 10/11 clean, G 1/11 clean · v2 hybrid (procedural clear + generative heal) is next
remove the torso G FAIL torso still present (≈no-op) 10bddf14
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the body and cape G MARGINAL cape largely remains 23eec4fa
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the stairs G FAIL stairs regrown 330915a9
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the head G MARGINAL hard to judge (thin part) 7a8f2627
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the wings G MARGINAL wings partially remain 9004560d
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the cannon accessories G MARGINAL ≈no-op 942135a5
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the side pipes G MARGINAL partial removal b8a68678
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the top tier G FAIL top tier still present c1eac050
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the head G PASS clean removal + plausible closure e01cef49
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit
remove the fins G FAIL fins still present f5866c6f
source (drag to rotate)
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit