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Removal editing A/B — drag any model to rotate
11 assets · source vs P (procedural: exact removal, leaves stump) vs G (FlowEdit v1: often regrows the part
— see badges) · tally: P 10/11 clean, G 1/11 clean · v2 hybrid (procedural clear + generative heal) is next
remove the torso
G FAIL
torso still present (≈no-op)
10bddf14
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the body and cape
G MARGINAL
cape largely remains
23eec4fa
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the stairs
G FAIL
stairs regrown
330915a9
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the head
G MARGINAL
hard to judge (thin part)
7a8f2627
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the wings
G MARGINAL
wings partially remain
9004560d
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the cannon accessories
G MARGINAL
≈no-op
942135a5
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the side pipes
G MARGINAL
partial removal
b8a68678
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the top tier
G FAIL
top tier still present
c1eac050
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the head
G PASS
clean removal + plausible closure
e01cef49
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit


remove the fins
G FAIL
fins still present
f5866c6f
P · procedural (exact, stump)
G · FlowEdit (generative)
2D: source view → QIE edit

